AVAILABLE — JANUARY 2027

Corentin Didot

Currently in my fourth and final year, I am looking for an internship as a gameplay programmer. My project experience has allowed me to develop strong teamwork and communication skills, while reinforcing my ability to manage projects and quickly adapt to new working environments.

View my projects
Corentin Didot
AVAILABLE 2027
< Technical Skills />

Languages

C++C++
CC
C#C#
LuaLua

Engines & Frameworks

UnityUnity
Unreal EngineUnreal
Love2DLove2D
SFMLCSFML/SFML

Data & Tools

SQLiteSQLite
MySQLMySQL
GitGit
TortoiseSVNTortoiseSVN
< Soft Skills />

Communication

Comfortable communicating with dev and design teams, in both French and English.

Teamwork

Four end-of-year projects built in collaboration with designers and programmers, in teams of up to eight.

Project Management

Shipped complete games on fixed 2-to-3-month deadlines, from prototype to final playable version.

Adaptability

A different engine or language on every project — Love2D, SFML, Unity — learned on the fly.

< Projects />
2026

SKETCHZ

Multiplayer first-person shooter built in Unity, developed with a team over a three-month project.

  • Built the complete weapon system and first-person view, including weapon and UI logic
  • Designed adaptive, data-driven weapons using Unity ScriptableObjects, with loot and rarity mechanics
  • Implemented paint decals/VFX, team colors, throwables (bombs/mines), and a healing system
  • Integrated custom music, animations, and network-ready weapon data for multiplayer
Unity C# Team project
11 3 Months 2026
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2025

Silent Depths

2D monochrome psychological horror and puzzle game built with SFML, focused on atmosphere and unsettling exploration.

  • Implemented all character movement mechanics, focused on fluid, realistic motion
  • Built visual shaders, including bloom and dynamic lighting, to reinforce the atmosphere
  • Handled audio integration and designed interactive systems such as a chain mechanic for carrying/manipulating objects and light-reactive props
  • Designed NPC behavior and narrative elements, plus the fear system, battery management, and the game's final boss and ending cinematics
C++ SFML Team project
11 3 Months 2025
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2024

Temple Rising

2D action RPG built with SFML over a two-month academic project, developed in C with a team of eight programmers.

  • Implemented the player movement system, enemy behavior, and a complete dialogue system
  • Managed all map collisions using Tiled and integrated animations across gameplay systems
  • Built the full weapon mechanics and handled sound integration
C SFML Team project
10 3 Months 2024
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2023

Slumber Quest

First complete game, built with a team of 10 in Lua with the Love2D framework, under a two-month first-year deadline.

  • Took the project from prototype to a fully playable version
  • First hands-on experience with a complete game development pipeline
Love2D Lua Team project
10 2 Months 2023
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< Professional Experience />
June — August 2026

Warehouse Worker

Intermarché — Six-Fours-les-Plages, France

3-month on-site position, goods handling and logistics. Skills: communication and teamwork.

Summer 2024 & 2025

Food Service Staff

Village Vacances "Le Vert Bois"

Catering service over two summer seasons, teamwork under a fast-paced schedule.

Summer 2022 & 2023

Warehouse Assistant

Intermarché

Goods receiving and shelf stocking, logistics flow management in a retail environment.

< Education />

Créajeux — Video Game School

2022 — 2027

Programming track, Nîmes

C++ Architecture Unity Unreal Basics (Blueprint) Shaders Databases Project Management English

French Baccalauréat (General track)

2022

Mathematics, Physics-Chemistry, Computer Science — honors — Lycée Beaussier

< Contact />
// Available January 2027
Contact Me
// cv.pdf

Full CV in PDF format

Education, detailed projects, and professional experience.