2026
SKETCHZ
Multiplayer first-person shooter built in Unity, developed with a team over a three-month project.
- Built the complete weapon system and first-person view, including weapon and UI logic
- Designed adaptive, data-driven weapons using Unity ScriptableObjects, with loot and rarity mechanics
- Implemented paint decals/VFX, team colors, throwables (bombs/mines), and a healing system
- Integrated custom music, animations, and network-ready weapon data for multiplayer
Unity
C#
Team project
2025
Silent Depths
2D monochrome psychological horror and puzzle game built with SFML, focused on atmosphere and unsettling exploration.
- Implemented all character movement mechanics, focused on fluid, realistic motion
- Built visual shaders, including bloom and dynamic lighting, to reinforce the atmosphere
- Handled audio integration and designed interactive systems such as a chain mechanic for carrying/manipulating objects and light-reactive props
- Designed NPC behavior and narrative elements, plus the fear system, battery management, and the game's final boss and ending cinematics
C++
SFML
Team project
2024
Temple Rising
2D action RPG built with SFML over a two-month academic project, developed in C with a team of eight programmers.
- Implemented the player movement system, enemy behavior, and a complete dialogue system
- Managed all map collisions using Tiled and integrated animations across gameplay systems
- Built the full weapon mechanics and handled sound integration
C
SFML
Team project
2023
Slumber Quest
First complete game, built with a team of 10 in Lua with the Love2D framework, under a two-month first-year deadline.
- Took the project from prototype to a fully playable version
- First hands-on experience with a complete game development pipeline
Love2D
Lua
Team project