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2024

Temple Rising

Temple Rising is my first-year project at Créajeux: a top-down RPG and puzzle hybrid written in C with CSFML. I worked on the core gameplay (controls, combat, collisions), the puzzle mechanics, and all of the game's sound.

  • Character controller: player movement and control, linked to the animations.
  • Combat system: the full weapon mechanics and enemy behaviour.
  • Environment collisions: collision handling across every map, built from the levels made in Tiled.
  • Puzzle mechanics: the puzzles in the temple that the player has to solve to progress.
  • Dialogue system: a complete dialogue system for the story and NPCs.
  • Audio: I handled all of the sound integration.
C CSFML Team project

Credits

Programmers

  • Corentin Didot
  • Aurélien Reymann
  • Badredine Zniber
  • Florian Bernard
  • Peter Lecomte
  • Titouan Llahi
  • Maxime Bauwens
  • Romain Le Corre

Artists

  • Camille Retaud
  • Chloé Durville
  • Luna Gonzalez

Music

  • Alexander Nakarada
  • Alex-Productions
  • CC0 Sounds
  • cynicmusic
  • szegvaria
  • SamuelFrancisJohnson
  • Tim_Kulig_Free_Music
  • Monument_Music