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2024
Temple Rising
Temple Rising is my first-year project at Créajeux: a top-down RPG and puzzle hybrid written in C with CSFML. I worked on the core gameplay (controls, combat, collisions), the puzzle mechanics, and all of the game's sound.
- Character controller: player movement and control, linked to the animations.
- Combat system: the full weapon mechanics and enemy behaviour.
- Environment collisions: collision handling across every map, built from the levels made in Tiled.
- Puzzle mechanics: the puzzles in the temple that the player has to solve to progress.
- Dialogue system: a complete dialogue system for the story and NPCs.
- Audio: I handled all of the sound integration.
C
CSFML
Team project
Credits
Programmers
- Corentin Didot
- Aurélien Reymann
- Badredine Zniber
- Florian Bernard
- Peter Lecomte
- Titouan Llahi
- Maxime Bauwens
- Romain Le Corre
Artists
- Camille Retaud
- Chloé Durville
- Luna Gonzalez
Music
- Alexander Nakarada
- Alex-Productions
- CC0 Sounds
- cynicmusic
- szegvaria
- SamuelFrancisJohnson
- Tim_Kulig_Free_Music
- Monument_Music
Corentin Didot