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2025
Silent Depths
Silent Depths is a 2D psychological horror and puzzle game in black and white, made in C++ with SFML. I co-created it in 2025. The game relies on atmosphere and tense exploration, so most of my work was on the player's feel and on the visual and audio rendering.
- Character Controller: I wrote all of the character's movement, tuned to feel smooth and realistic.
- NPC AI: NPC behaviours and how they react to the player, plus the narrative elements that go with them.
- Puzzle logic: the game's puzzles and interactive systems, such as a chain mechanic for carrying and moving objects, and props that react to light.
- Custom bloom: a bloom system built for the monochrome art direction, combined with dynamic lighting to strengthen the atmosphere.
- Gameplay systems: fear system, battery management, the final boss, and the ending cinematics.
- Audio: integration of all of the game's sound.
C++
SFML
Team project
Credits
Programmers
- Corentin Didot
- Florian Bernard
- Maëlle Gaillard
- Titouan Llahi
- Maxence Maury-Balit
- Aurélien Reymann
- Badredine Zniber
Artists
- Chloé Durville
- Luna Gonzalez
- Camille Retaud
Corentin Didot