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2025
Silent Depths
2D monochrome psychological horror and puzzle game built with SFML, focused on atmosphere and unsettling exploration.
- Implemented all character movement mechanics, focused on fluid, realistic motion
- Built visual shaders, including bloom and dynamic lighting, to reinforce the atmosphere
- Handled audio integration and designed interactive systems such as a chain mechanic for carrying/manipulating objects and light-reactive props
- Designed NPC behavior and narrative elements, plus the fear system, battery management, and the game's final boss and ending cinematics
C++
SFML
Team project
Corentin Didot