← Back to projects
2025

Silent Depths

Silent Depths is a 2D psychological horror and puzzle game in black and white, made in C++ with SFML. I co-created it in 2025. The game relies on atmosphere and tense exploration, so most of my work was on the player's feel and on the visual and audio rendering.

  • Character Controller: I wrote all of the character's movement, tuned to feel smooth and realistic.
  • NPC AI: NPC behaviours and how they react to the player, plus the narrative elements that go with them.
  • Puzzle logic: the game's puzzles and interactive systems, such as a chain mechanic for carrying and moving objects, and props that react to light.
  • Custom bloom: a bloom system built for the monochrome art direction, combined with dynamic lighting to strengthen the atmosphere.
  • Gameplay systems: fear system, battery management, the final boss, and the ending cinematics.
  • Audio: integration of all of the game's sound.
C++ SFML Team project

Credits

Programmers

  • Corentin Didot
  • Florian Bernard
  • Maëlle Gaillard
  • Titouan Llahi
  • Maxence Maury-Balit
  • Aurélien Reymann
  • Badredine Zniber

Artists

  • Chloé Durville
  • Luna Gonzalez
  • Camille Retaud