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2026

SKETCHZ

SKETCHZ is a multiplayer first-person shooter made in Unity. It was a three-month student project with a team of 11. I was responsible for the whole weapon architecture, from shooting logic to the editor tools used to add new weapons.

  • Weapon architecture: I wrote the full weapon system, including hitscan weapons, physical projectiles and grenades, reloading, and several fire modes.
  • Data-driven weapons: weapons are configured with ScriptableObjects, which also drive the loot and rarity mechanics. Weapon data is ready for network sync in multiplayer.
  • Custom editor tools: I made Unity editor tools that automate adding a new weapon, so designers can create and set one up without writing code.
  • First-person view & UI: first-person weapon view, weapon UI, and gameplay feedback.
  • Shaders & VFX: paint decals and effects, team colours applied through shaders.
  • Gameplay systems: throwables (bombs, mines) and a healing system.
  • Audio: audio management and integration, including the game's custom music.
Unity C# Team project

Credits

Programmers

  • Corentin Didot
  • Badredine Zniber
  • Florian Bernard
  • Florian Jaffrézou
  • Maëlle Gaillard
  • Maxence Maury-Balit
  • Maxime Bauwens
  • Titouan Llahi

Artists

  • Chloé Durville
  • Lenny Martinez
  • Willy Bartl