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2026
SKETCHZ
SKETCHZ is a multiplayer first-person shooter made in Unity. It was a three-month student project with a team of 11. I was responsible for the whole weapon architecture, from shooting logic to the editor tools used to add new weapons.
- Weapon architecture: I wrote the full weapon system, including hitscan weapons, physical projectiles and grenades, reloading, and several fire modes.
- Data-driven weapons: weapons are configured with ScriptableObjects, which also drive the loot and rarity mechanics. Weapon data is ready for network sync in multiplayer.
- Custom editor tools: I made Unity editor tools that automate adding a new weapon, so designers can create and set one up without writing code.
- First-person view & UI: first-person weapon view, weapon UI, and gameplay feedback.
- Shaders & VFX: paint decals and effects, team colours applied through shaders.
- Gameplay systems: throwables (bombs, mines) and a healing system.
- Audio: audio management and integration, including the game's custom music.
Unity
C#
Team project
Credits
Programmers
- Corentin Didot
- Badredine Zniber
- Florian Bernard
- Florian Jaffrézou
- Maëlle Gaillard
- Maxence Maury-Balit
- Maxime Bauwens
- Titouan Llahi
Artists
- Chloé Durville
- Lenny Martinez
- Willy Bartl
Corentin Didot